﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MIdle : NState<BattleEntityHero>
{
    public void Enter(BattleEntityHero entity, params object[] args)
    {
        entity.PlayAction(HeroFightDef.c_sAction_FIdle,true);
    }

    public void Execute(BattleEntityHero entity, params object[] args)
    {
        
    }

    public void Exit(BattleEntityHero entity, params object[] args)
    {
        
    }

    public bool OnMessage(BattleEntityHero entity, MessageBody message)
    {
        return false;
    }
}
